F1 Classics mod for GT Legends & GTR2 homepage

Installation

F1-1967 GTR2 v1.1 RELEASED now!

Please read included GTR2_F1-1967_v1.0.txt file for important and more detailed information about this mod, although genstring options have changed and other info may now be redundant.
See .CAR and .CAS files for current genstring breakdown.

We also highly recommend getting and using the excellent GTLCarTools program by Nappe1 to turn car slots on and off - this is available here :
http://www.nogripracing.com/details.php?filenr=39022&page=2 (need a login account to download)

IMPORTANT !
If you have v1.0 of this mod installed, remove the Gamedata\teams\F1-1967 folder before installing this version 1.1.
Changes have been made to the way files are named and organised within the mod and so version 1.0 is now incompatible and should be deleted.
You do not need to delete the gamedata\sounds\F1-1967, just allow to overwrite.    

INSTALLATION
Copy SIM_67GPL.gdb, SIM_67GPL.txt and SIM_67GPL_Icon.tga to your GTR2\Gamedata folder.
Copy the teams\F1-1967 folder to GTR2\Gamedata\teams\
Copy the sounds\F1-1967 folder to GTR2\Gamedata\sounds\  - allowing to overwrite.

Simply put :
1. Delete GTR2\Gamedata\teams\F1-1967
2. Copy Gamedata folder to GTR2 location and allow to overwrite

MAIN CHANGES - see Fixes and Changes in GTR2_F1-1967_v1.1.txt for details
---------------------------------------------------------------------------------------------
New cars
New mirrors
New driver designations
New gauge paints
New dual gauges
New genstring options
Many fixes
 
IMPORTANT!
Before you can use this mod, you have to do a couple of things.

NOTE 
You may wish to create a new player for this mod as enabling the "Wheels Visible in Cockpit" can do strange things to your sedans and stock cars, like missing bonnets and other parts :O
If you don't create a new player just remember to change the 'Wheels Visible In Cockpit="1"' back to 'Wheels Visible In Cockpit="0"' before driving non open wheel cars ;)

1. PLR file - Add Wheels Visible In Cockpit="1"
Next you need to edit your <player name>.PLR file. player name is the name you use to drive in GTR2 and the file is found in userdata\<player name>\<player name>.PLR
i.e if your GTR2 driver name is Speedy then the file you need to edit is userdata\speedy\speedy.PLR

You need to make sure that this file contains this line, found in the [ Graphic Options ] section :
Wheels Visible In Cockpit="1"

This will tell GTR2 to show the front wheels when in cockpit view, which is of course the only to drive an F1 mod ;)
If Wheels Visible In Cockpit="0" then just change the 0 to a 1

2. Up/Down, Forward/Back cockpit adjustment
You may need to adjust the driver position up or down and/or forward or back when changing to different cars.
To achieve this you have to set these operations to either keyboard keys or buttons on your steering wheel.
Personally I assign up/down to U & J and forward/back to F & V.
To set this up, whilst at the GTR2 main menu, select options->controls and select the extras box. then assign your buttons or keys to the following.

Adjust Seat Fore   - forward button/key
Adjust Seat Aft    - backward button/key
Adjust Seat Up     - up button/key
Adjust Seat Down   - down button/key

I find this way a bit more accurate than using the mouse but of course it is up to you ;)

Options
Damage .DMG files
These are found in extras\damage folder and there are 3 options :
1. Hardcore - the original damage file from v1.0 of this mod.
2. None - no damage, for those like to bounce of of everything ;)
5. Normal - default damage, provided if you ever change the damage file and want to go back to it.

Genstring
Mostly used to display the differences between models but at the end of the genstrings are some user specific options.
Detailed information is provided on the genstring options in each .CAR file and car group .CAS files.

Known Issues
* Some flickering on cars.
* Some transparency issues under shadows - depends on track.
* Not perfect fit for internal driver bodies.
* No animated external drivers as they don't fit in cockpit.
* Gap between car bodies and cockpit in cockpit view, particularly the Honda.
* Sound levels could be better.
* Dashboard lights could be better.
* Some cars are a little fast.
* All talent files are identical.

Have fun !!

Original F1-1967 GTR v1.0 INSTALLATION 

Copy the Gamedata folder to your GTR2 installation folder.
i.e if you have GTR2 installed in x:\GTR2 then copy the gamedata folder to x:\GTR2\, letting it overwrite.
NO existing files will be altered. 

IMPORTANT!
Before you can use this mod, you have to do a couple of things.

1. PLR file - Add Wheels Visible In Cockpit="1"
Next you need to edit your <player name>.PLR file. player name is the name you use to drive in GTR2 and the file is found in userdata\<player name>\<player name>.PLR
i.e if your GTR2 driver name is Speedy then the file you need to edit is userdata\speedy\speedy.PLR

You need to make sure that this file contains this line, found in the [ Graphic Options ] section :
Wheels Visible In Cockpit="1"

This will tell GTR2 to show the front wheels when in cockpit view, which is of course the only to drive an F1 mod ;)
If Wheels Visible In Cockpit="0" then just change the 0 to a 1    

NOTE : 
You may wish to create a new player for this mod as enabling the "Wheels Visible in Cockpit" can do strange things to your sedans and stock cars, like missing bonnets and other parts :O
If you don't create a new player just remember to change the 'Wheels Visible In Cockpit="1"' back to 'Wheels Visible In Cockpit="0"' before driving non open wheel cars ;)

2. Up/Down, Forward/Back Cockpit adjustment
You may need to adjust the driver position up or down and/or forward or back when changing to different cars.
To achieve this you have to set these operations to either keyboard keys or buttons on your steering wheel.
Personally I assign up/down to U & J and forward/back to F & V.
To set this up, whilst at the GTR2 main menu, select options->controls and select the extras box. then assign your buttons or keys to the following.

Adjust Seat Fore   - forward button/key
Adjust Seat Aft    - backward button/key
Adjust Seat Up     - up    button/key    
Adjust Seat Down   - down    button/key    

I find this way a bit more accurate than using the mouse but of course it is up to you ;) 

OPTIONS

No Damage .DMG file
In the extras\damage folder of the mod are two folders, each holding a damage file. Normal has a copy of the default damage file and None has a damage file with no damage.
If you find that you can't drive the cars without damaging them then just copy (not move) the none\F1-1967_Damage.dmg to the F1-1967 folder, overwriting the existing file.
The normal\F1-1967_Damage.dmg is there in case you want to put it back again.

Enlarged Steering Wheels - genstring
GeeDee kindly created a full set of enlarged steering wheels for the mod, as the default wheels do not fit the cockpit drivers hands properly.
The default wheels are size correct but you may prefer a better hands to wheel fit experience, if so then these are for you.
To enable these enlarged wheels you have to use GTR2's genstring mechanism by editing the genstring line in the .CAR files for those cars.
Because each car group has differing number of genstring options, the rule is the steering wheels are the second last option and 2 turns them on.
We will use the Brabham BT24 #6701 - 6701_bt24_repco.car for example :

Default :
GenString=1111

Enlarged steering wheel :
GenString=1121

Driver Goggles - genstring
Just for a bit of fun, I've added the option to drive with or without goggles and just like the enlarged steering wheels, are activated through the genstring mechanism.
The goggles are always the last option and using the 6701_bt24_repco.car for example :

Default :
GenString=1111

Goggles Off :
GenString=1112

Enlarged steering wheel & goggles off :
GenString=1122

There is detailed information on the genstring options in each .CAR file.

Notes - Issues
Thanks to Soze for the Fuel Pressure Gauge logic.

* texture transparency errors on some tracks - mostly under shadows.
* some car texture flickering.
* non-animated external drivers - using driver models from rFactor and not GTR2
* "headless" cars returned to pit after accidents - again because of using rFactor sources.

Some other small issues.

Have fun !!

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The car list:
Brabham BT20, Brabham BT24 , BRM P83, Cooper T81B, Eagle T1F, Eagle T1G, Eagle T2G, Ferrari 312 - 66, Ferrari 312 - 67, Honda RA300, Lotus 43, Lotus 49, McLaren M5A
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